Game Balance @ Gamasutra

Our lead designer Keith Burgun writes,

“That’s a major reason that balance in game design is so difficult to achieve — it can be so difficult to perceive. There aren’t always clean-cut, mathematical ways to balance your game; at the end of the day, it tends to come down to an educated guess on the part of the designers.”

Read the rest at

keithburgun • 06/08/2011

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