Follow-up: Kickstarter Post

Hi everyone!  I just wanted to write a small follow up to our previous post, and quickly make sure our feelings on the matter are entirely understood.  It’s clear to me now that I was not coming through as I intended to a lot of people.

  • We accept complete responsibility for the failure of our Auro‘s Kickstarter.  Actually, a lot of comments in the last 24 hours have been exceedingly helpful in terms of us learning the real reasons why it failed.  We really appreciate that.
  • We have no problems with someone not wanting to fund us; even a person who does fully get what Auro is, and still feels that way.  We don’t feel as though we’re entitled to people’s money, or any such thing.
  • The article’s main point was intended to simply be that there seemed to be an unfair hostility towards people even asking for money.  I now realize, however, that honestly… it’s the internet.  There are always going to be people saying stupid things like “wait are we paying for the game, or your living expenses?!”  We shouldn’t have taken this kind of absurdity as seriously as we did.
  • We’re super happy about the successes that Double Fine and inExile have found on Kickstarter, and very excited to see what they come up with.  Mostly, we just think it’s great that they’ve been able to tell the big publishers to go screw themselves — that’s something we can all agree on, I think.

Anyway, please let me know if you have any other questions regarding our positions on these matters in the comments.  In the meantime, we’re not sure if we’re going to do another Kickstarter at some point, or perhaps another alternative like Desura alpha-funding.  Thanks again for reading!

keithburgun • 04/08/2012

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  1. Dinofarm Games » EA’s Madden ’13 Kickstarter Makes 8.5 Million in Five Hours
  2. Some Guy 04/08/2012 - 12:58 pm Reply

    When you make a blog post, and people misunderstand it, is it the fault of the reader for not putting enough effort into reading carefully and completely, or is it the fault of the writer, for not being sufficiently clear?

    When you make a complex game, and players don’t like it because they don’t understand how to play, is it the fault of the player, for not trying enough things to learn to play properly, or is it the fault of the developer or designer, for not making a clear tutorial or UI?

    • keithburgun 04/08/2012 - 1:13 pm Reply

      The onus is always on the person creating the thing, whether it be a blog post, a game, or any other creative work. If it doesn’t get across to someone it’s always his responsibility.

  3. hk 04/09/2012 - 4:46 am Reply

    If you guys worked on your games as much as you blogged/argued on the internet, you’d have this title wrapped up by now.

  4. Adam Schneider 04/13/2012 - 4:27 pm Reply

    Kickstarter, Desura, whatever, if you ask for money again I will give it to you. I really want this thing out the door (and the same goes for your book!).

    • keithburgun 04/13/2012 - 5:37 pm Reply

      Thanks so much, Adam. The book is already in the hands of the publisher, and should be out sometime in the fall.

    • Padi 04/19/2012 - 2:39 pm Reply

      I second Mr. Schneider’s notion, although for whatever one opinion is worth I would personally much rather get an early build for my money than some other quirky perk like my name in the credits or whatever. I’ve been all up on that Overgrowth alpha, and it has really been insightful to see its progression; it’s exactly the kind of thing that makes one adjust her or his perceptions about what exactly goes into making a game independently.

  5. harborpirate 04/15/2012 - 11:51 pm Reply

    I assume you attempted your Auro kickstarter prior to the Double Fine explosion. There’s good evidence that Double Fine Adventure has been the rising tide that lifts all video game boats on kickstarter. It certainly brought me to the site, and I’ve supported a couple of other projects in the time since, including FTL, an indie roguelike-like effort by a “team” of just a couple of guys.

    I’m sorry that you had a terrible experience with crazy people who think $15,000 is a lot of money, and people that resent indie developers who aren’t willing to make their families suffer for their work. The Internet has its share of idiots. Try not to let them bother you.

    I hope you’ll take another shot at kickstarter someday. The big projects like DFA, Wasteland 2, and Shadowrun Returns have brought in an army of new fans that are funding a whole lot of smaller projects as well.

    Getting noticed on kickstarter is still a challenge, and as the guys at Giant Bomb put it, “there are no guarantees on kickstarter”. But you’ll find that there are a lot more video game fans on there now that might notice what you’re doing and not only support you, but also help you spread the word.

    I wish you and your team well; and I’ll be keeping an eye out for Auro, whatever form it comes in.

    • keithburgun 04/16/2012 - 7:31 am Reply

      Since I wrote the article, many have pointed out that “rising tide” effect, and if that’s true then that’s wonderful.

      We’re considering doing another kickstarter. Thanks a lot!

  6. harborpirate 04/17/2012 - 2:05 am Reply

    Some stats from the horses mouth:

    An excerpt that I think sums it up nicely:
    “Of the 60,000 people whose first-ever pledge was to Double Fine, 13,715 of them (22%) have backed another project. Here’s their activity after their Double Fine pledge:
    Dollars Pledged [to other projects]: $877,171”

    I don’t know how sustained these “tides” from the big projects are, but it looks like they could be a regular occurrence, as we’ve already seen some other big projects enter the fray and rumors are swirling about yet more in the works.

    I think this is an exciting time in the business of making games. We could be seeing a whole new class of “big indie” games and game studios emerging to fill the gap in niche games that the big publishers have left for dead. I’m excited to see what the next few years have in store, because finally developers are able to get funding again for projects that I actually want to play.

    • keithburgun 04/19/2012 - 4:19 pm Reply

      Yeah, that’s a great article! Thanks :D

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